![]() Water can be disposed of in a Clarifier or recycled.Nutrient pulp goes in an Gas refinery to make Fuel oil and Water.Beans go in a Nutrient extractor to make Nutrient pulp.Spare Biafran goes in a Bio processor to make Beans.Binafran goes into a Seed extractor to make Binafran seeds.You'll need at least 6 washing plants, more to fine tune the ratios. These are outputs from the Washing chain. To get a Binafran farm going, you'll need sand and saline water. It makes beans, which for an early recipe gives a good amount of power. For oil power you'll need to research:īiafran is a good first choice. (Trees used to be a good source of fibre, but not anymore.)įarming requires a bit of investment in agriculture tech (which means finding and sacrificing at least one garden), but likely by the time you've reached green science you've already put a few in a box. Wood can be burned, but isn't a great path to pursue just for power potential. Trees are a fantastic source of wood once you get the recipe to make wooden boards out of the trees, replacing the paper route. However you will lose fuel value by making it so it's not a good option for power production.ĭon't grow trees for power. Do keep a supply line of just charcoal as it's needed for some recipes.Ĭarbon is used in making circuits as well as some smelting recipes. Alternatively, charcoal can very simply be turned into Charcoal pellets for a quick fuel value boost. Early game Electrolysers produce lots of Hydrogen that is usually being voided, and this will greatly improve the fuel value of our charcoal. Look for a recipe that allows Solid fuel from Charcoal + Hydrogen. Further improving power production with solid fuel Īt green science, you will be able to get even more value from your charcoal production. Tip: Make sure to prioritize charcoal being made into Carbon dioxide first, before sending the remainder off to be burnt or used elsewhere. While it is more complicated to set up it is definitely worth it! It's much faster and only produces Green algae so it won't back up with brown algae. The next power production milestone is researching Green algae processing. Improving power production with Green Algae Processing Once you research Wood processing, put your wood bricks into a furnace to get charcoal, further increasing the net fuel value. Then convert the fibre to Wood pellets and then to Wood bricks to increase the fuel value. However make sure that the brown algae doesn't back up! Convert the green algae to cellulose fibre to make it burnable. This is fantastic starting out as it's simple to set up. You begin with an early game recipe Green algae I which produces both green and brown algae from water. As soon as you need power beyond what your starting windmill farm can provide, proceed to green algae. ![]() ![]() Their simplicity may be alluring but these are a very weak return for the iron/steel invested. While you should absolutely use the beginning wind turbines you start with, do not make more. This will give you another ~1 MW of power. ![]() When you aren't handcrafting anything else, forage for cellulose fiber. This is free power so make sure you do place them all. In the beginning your starting 120x wind turbines will give you 1.8 MW of power, which is enough to run your 4 electrolysers and finish your first quests.
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